﻿package com.jxl.dnd.classes
{
	public class Druid extends CharacterClass
	{
		
		public function Druid(intelligenceModifier:Number):void
		{
	
			className_str = "Druid";
			level = 1;
			baseSaveLow = 0;
			baseSaveHigh = 2;
			baseAttackBonus_array = [0];
			
			xp = 0;
			classSkillMaxRanks = 4;
			crossClassSkillMaxRanks = 2;
			feats_array = [];
			abilityIncreases = {strength: 0,
								 dexterity: 0,
								 constitution: 0,
								 intelligence: 0,
								 wisdom: 0,
								 charisma: 0};
			
			description_str = "";
			
			abilities_array = ["Wisdom", "Dexterity"];
			alignment_str = "Neutral Good, lawful neutral, neutral, chaotic neutral, or neutral evil.";
			hitDie_str = "d8";
			fortSave = 2;
			refSave = 0;
			willSave = 2;
			special_array = ["nature sense", "animal companion"];
			spellsPerDay_array = [3];
			classSkillsStarting = 0;
			classSkillsPerLevel = 0;
			classSkills_array = ["Animal Empathy (Cha, exclusive skill)", 
								 "Concentration (Con)", 
								 "Craft (Int)", 
								 "Diplomacy (Cha)",
								 "Handle Animal (Cha)", 
								 "Heal (Wis)", 
								 "Intuit Direction (Wis)", 
								 "Knowledge (nature)(Int)", 
								 "Scry (Int, exclusive skill)", 
								 "Spellcraft (Int)", 
								 "Swim (Str)", 
								 "Wilderness Lore (Wis)"];
			armorProficiency_array = ["light armor", "medium armor", "prohibited from metal armors", "shields", "only wooden shields"];
			weaponProficiency_array = ["club", "dagger", "dart", "longspear", 
										"quaterstaff", "scimitar", "sickle",
										"shortspear", "sling"];
			spells_array = [];
			uniqueAbilities_array = [{name: "Spells"},
									   {name: "Alignment Spell Restrictions"},
									   {name: "Bonus Languages"},
									   {name: "nature sense"},
									   {name: "animal companion"},
									   {name: "Woodland Stride", level: 2},
									   {name: "Trackless Step", level: 3},
									   {name: "Resist Nature's Lure", level: 4},
									   {name: "Wild Shape", level: 5},
									   {name: "Venom Immunity", level: 9},
									   {name: "A Thousand Faces", level: 13},
									   {name: "Timeless Body", level: 15}];
												
			
			classSkillsStarting = ( 4 + intelligenceModifier ) * 4;
			classSkillsPerLevel = 4 + intelligenceModifier;
		}
	}
}
	
